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Heldin UlgincampCreature 1


UniqueMediumDwarfHumanoid
Source Pathfinder #193: Mantle of Gold
Perception +7 (darkvision)
Languages Common, Dwarven, Petran, Sakvroth
Skills Crafting +7, Diplomacy +5, Religion +8
Str +1, Dex +0, Con +1, Int +3, Wis +4, Cha +1

AC 16; Fort +7; Reflex +4; Will +10;
HP 20
Speed 20 feet

Warhammer One Action +7 (+2, -3) to hit (shove) 1d8+1 Bludgeoning

Anchor the Unliving Two Actions (divine)

Heldin displays their religious symbol at an undead creature within 30 feet. The creature must attempt a DC 17 fortitude save.


Critical Success The creature is unaffected.

Success Reduce the creature's resistances by 1 for 1d4 rounds, after which it's immune to this ability for 1 round.

Failure As success, but the resistances are reduced by 3.

Critical Failure As success, but the resistances are reduced by 5.


Divine Prepared Spells (DC 17, +0 to hit)

Cantrips (1st Level): Chill Touch, Shield, Stabilize
1st Level: Heal, Magic Weapon



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.