🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Hateful BearCreature 6


LargeAnimal
Source Pathfinder #201: Pactbreaker
Perception +15 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +16, Survival +11
Str +6, Dex +1, Con +6, Int -4, Wis +1, Cha -1

AC 24; Fort +16; Reflex +11; Will +13;
HP 95
Speed 35 feet

Jaws One Action +16 (+11, +6) to hit (unarmed) 2d10+6 Piercing
Claw One Action +16 (+12, +8) to hit (agile, unarmed) 2d8+6 Slashing

Mauler

The bear gains a +4 circumstance bonus to damage rolls against creatures it has Grabbed.

Rush Two Actions

The cave bear Strides and makes a Strike at the end of that movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.

Sneak Attack

The bear deals 2d6 extra precision damage to creatures who are Off-Guard.

Vitriol One Action (curse, emotion, mental, occult)

The hateful bear vomits a stream of caustic black sludge at a single foe it can detect within 15 feet. The bear and the target each gain a +1 circumstance bonus on all attack rolls made against each other until the bear chooses a different target for its Vitriol. The target must attempt a DC 22 will save, with the following effects. The bear cannot use Vitriol again for 1d4 rounds.


Critical Success No effect.

Success The target's mind is clouded by feelings of rage and hate, causing it to be Off-Guard against the bear's next attack. It can't use actions with the concentrate trait unless they also have the rage trait.

Failure As success, but the target is off-guard until the end of the bear's next turn. While off-guard, it is unable to use actions with the concentrate trait unless they also have the rage trait.

Critical Failure As failure, but the target is off-guard until the bear chooses a different target for its Vitriol.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, it is fiercely territorial. Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey's soft flesh once it has been incapacitated. Cave bears are often regarded as powerful guardian spirits by remotedwelling people, though they are also utilized as beasts of war by orcs or even giants. Stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes.


Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller black bear or the arctic-dwelling polar bear.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.