Hatched WaspCreature 1
Source Pathfinder Society Scenario #6-12: The Burning of Greensteeples
Perception +6 (darkvision)
Languages none
Skills Acrobatics +8, Athletics +6
Str +4, Dex +4, Con +4, Int -5, Wis +1, Cha +1
AC 14; Fort +7; Reflex +9; Will +4;
HP 45
Speed 20 feet (fly 40 feet)
Stinger
+9 (+4, -1) to hit (poison) 1d6+2 PiercingHatched Wasp Venom (incapacitation, poison)
Saving Throw DC 16 fortitude
Maximum Duration 6 rounds
Stage 1 no effect (1 round)
Stage 2 Clumsy 2 (1 round)
Stage 3 Paralyzed (1 round)
Implant Eggs
The giant wasp lays eggs in an adjacent creature that is Paralyzed or Unconscious, exposing it to wasp larva disease.
Wasp Larva (disease)Saving Throw DC 18 fortitude
Stage 1 carrier with no ill effect (1d6 days)
Stage 2 Drained 1 (1d4 days)
Stage 3 5d6 untyped damage, larva emerges (disease ends)
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.