Harrow ReaderCreature -1
Source Pathfinder NPC Core
Perception +7
Languages Common
Skills Lore +11, Diplomacy +10, Occultism +5, Performance +5, Society +5
Str +1, Dex +2, Con +1, Int +2, Wis +3, Cha +3
AC 14; Fort +3; Reflex +6; Will +10;
HP 8
Speed 25 feet
Sickle
+6 (+2, -2) to hit (agile, finesse, trip) 1d4+1 SlashingFist
+6 (+2, -2) to hit (agile, finesse, nonlethal, unarmed) 1d4+1 BludgeoningCold Reading Specialist
For encounters involving fortune-telling, the harrow reader is a 3rd-level challenge.
Fated DoomThough harrow readers try to avoid combat, no throw of the cards can avoid fate, so a harrow reader learns how best to survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, attack rolls, and AC.
Read the Harrow (exploration, occult, prediction)The harrow reader can conduct a reading over the course of 10 minutes to duplicate the effects of the Augury spell. The harrow reader can conduct up to five readings per day, but the flat check DC increases by 2. This is cumulative, to a maximum of DC 14 for the fifth.
A harrow deck is a set of 54 cards with symbolic illustrations that serves as a sacred divining tool. Feared by the superstitious and avoided by those who know better than to tempt fate, many harrow readers live and work in traveling communities, often moving from town to town as opportunities arise.
Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.