Harrow DollCreature 8
Source Pathfinder #154: Siege of the Dinosaurs
Perception +14 (darkvision)
Languages Common
Skills Lore +16
Str +3, Dex +4, Con +2, Int +0, Wis +5, Cha +5
AC 26; Fort +16; Reflex +16; Will +17;
HP 120
Speed 25 feet
Immunities mental
Resistances Physical 5
Fist
+17 (+13, +9) to hit (agile, magical, unarmed) 2d12+6 BludgeoningHarrow Card
+18 (+13, +8) to hit (magical) 2d8+6 SlashingUncanny Divination
A harrow doll can cast Augury as part of a harrow reading, which takes the usual 10 minutes.
When casting Locate, the harrow doll doesn't need to have previously observed a specific object to learn its direction, but instead can detail the direction only vaguely, using such phrases as "beside a weeping mound" or "beneath the lost sky."
When the harrow doll casts Mind Reading, there is no effect if the target critically succeeds its save.
Each time a harrow doll makes a harrow reading, it also changes which saving throw is affected by its fortune's favor ability.
Fortune's Favor (fortune)Whenever the harrow doll attempts a specific type of saving throw, it rolls twice and takes the higher result. The type of saving throw is determined by the suit that featured most prominently in the doll's most recent harrow reading: Fortitude (Hammers or Shields), Reflex (Keys or Books), or Will (Stars or Crowns). If the suit of its latest harrow reading is unknown, roll 1d6 at the beginning of combat to randomly determine it.
Effect: Fortune's Favor
Harrowing Misfortune (curse, misfortune)A creature struck by one of the harrow doll's cards must attempt a DC 25 will save or be cursed with misfortune, which forces the creature to roll twice and take the lower result on its next roll of a specific type, determined by the card's suit (roll 1d6 to randomly determine the suit). A creature can be cursed with only one effect from harrowing misfortune at a time, with a new curse overriding any previous curse. The curse ends after 1 minute or after the specified roll is made, whichever comes first. The suits and their effects are: Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), and Crowns (spell attack roll).
Effect: Harrowing Misfortune
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Arcane Innate Spells (DC 27, +17 to hit)
2nd Level: Augury (At Will)
3rd Level: Locate, Mind Reading
Harrow dolls are unique constructs that can make predictions about the future. The more elite circuses and traveling shows frequently feature a harrow doll, and many use the doll's abilities to learn more about locals to better customize shows to their tastes-or to find easy marks for later cons. Upset patrons that try to harm a harrow doll or reclaim their payment quickly learn that the construct is more than capable of defending itself.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.