Harpy SkeletonCreature 5
Source Pathfinder Bestiary 3
Perception +9 (darkvision)
Languages none
Skills Acrobatics +11, Intimidation +13
Str +4, Dex +4, Con +2, Int -5, Wis +0, Cha +4
AC 22; Fort +11; Reflex +15; Will +9;
HP 60 (void healing)
Speed 20 feet (fly 40 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Talon
+15 (+11, +7) to hit (agile, unarmed) 2d6+7 SlashingClub
+15 (+10, +5) to hit 1d6+7 BludgeoningClub
+15 (+10, +5) to hit (thrown 10) 1d6+7 BludgeoningVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Shriek
(auditory, concentrate, emotion, fear, mental)The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (DC 26 will save). A creature that fails its save is Frightened 1 (or Frightened 2 on a critical failure).
The harpy skeleton can't Shriek again for 1d4 rounds.
A live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind.
Almost any creature that had bones in life and leaves them behind in death can become a shambling, undead skeleton-humanoids, beasts, aberrations, fey, and more.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.