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Hardwood ScampCreature 1


UncommonSmallElementalPlant
Source Pathfinder Society Scenario #5-01: Intro: Year of Unfettered Exploration
Perception +3 (darkvision)
Languages Muan
Skills Acrobatics +5, Stealth +7
Str +3, Dex +1, Con +0, Int -2, Wis +0, Cha +1

AC 14; Fort +6; Reflex +4; Will +10;
HP 24
Speed 20 feet (fly 25 feet)
Immunities bleed, paralyzed, poison, sleep
Weaknesses Fire 3, Slashing 3
Resistances Bludgeoning 2, Piercing 2

Claw One Action +8 (+3, -2) to hit (unarmed) 1d6 Piercing

Breath Pollen Two Actions (arcane, plant)

The wood scamp breathes choking pollen in a 15-foot cone that deals 2d6 poison damage to each creature within the area (DC 17 reflex; creatures who don't need to breathe are immune). The wood scamp can't use Breathe Pollen again for 1d4 rounds.

Thorn Puncture

The wood scamp breaks off one of its thornlike claws in the target's skin, dealing 1 bleed1 persistent bleed damage until the thorn is removed, which requires an Interact action. This damage is cumulative with each thorn caught in a creature's skin.


Arcane Innate Spells (DC 15, +7 to hit)

1st Level: Verdant Sprout



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.