Harbinger of Ingalor (11-12)Creature 9
Source Pathfinder Society Scenario #6-20: The Overthrow of Ambition
Perception +18
Languages none
Skills Acrobatics +20, Survival +18
Str +0, Dex +6, Con +4, Int -5, Wis +3, Cha -1
AC 25; Fort +17; Reflex +21; Will +12;
HP 107
Speed 5 feet (fly 30 feet)
Immunities acid, precision, swarm mind
Weaknesses Area Damage 8, Holy 5, Spirit 5, Splash Damage 8
Resistances Bludgeoning 5, Piercing 8, Slashing 8
Chthonic Cloud
Creatures inside the swarm's space are Concealed from creatures outside of its space, and vice versa.
Disgusting Chorus (auditory, aura)20 feet. The swarm's component members cry out, crawling all over everything and everyone with sickening sounds and limbs. Creatures who enter or begin their turns inside the aura must attempt a DC 28 fortitude save. Once a creature has been targeted by this ability, regardless of the result, they are temporarily immune to Disgusting Chorus for 1 hour.
Success No effect.
Failure The creature becomes Sickened 1, and cannot reduce their sickened condition below 1 while inside the swarm's space.
Critical Failure The creature becomes Sickened 2, and cannot reduce their sickened condition below 1 while inside the swarm's space.
Feast on Flesh
The swarm pulls at flesh just as locusts strip away vegetation. Each enemy in the swarm's space must succeed at a DC 26 fortitude save or take 3d6 persistent,bleed damage.
Swallowed Foulness
Trigger A creature begins its turn inside the swarm's space and isn't holding its breath
Effect Individual insects swarm down the creature's throat and explode, dealing them 1 acid damage and requiring them to make a DC 28 will save.
Success No effect.
Failure The creature becomes Stupefied 1 until the end of their current turn as they recover from the disgusting experience.
Critical Failure As success, but until the end of their next turn.
Thousands of Teeth
Each enemy in the swarm's space takes 3d12 piercing damage (DC 28 reflex save)
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.