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Halfling TroublemakerCreature 1


SmallHalflingHumanoid
Source Pathfinder Monster Core
Perception +10
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Deception +5, Stealth +7, Thievery +7
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +3

AC 16; Fort +4; Reflex +10; Will +7;
HP 18
Speed 30 feet

Filcher's Fork One Action +9 (+5, +1) to hit (agile, backstabber, deadly d6, finesse) 1d4+1 Piercing
Filcher's Fork One Action +9 (+5, +1) to hit (agile, backstabber, deadly d6, thrown 20) 1d4+1 Piercing

Graffiti Egg One Action

The halfling troublemaker throws an egg filled with paint, glitter, and confetti at a creature within 30 feet. The target must succeed a DC 17 reflex saving throw or become Dazzled for 1 round (or 1 minute on a critical failure).

Keen Eyes

The halfling gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of it.

Whenever the halfling targets a creature that is Concealed or hidden from them, reduce the DC of the flat check to DC 3 flat for a concealed target or DC 9 flat for a hidden one.

Sneak Attack

The troublemaker deals an extra 1d6 precision damage to Off-Guard creatures.


A halfling's bravado can sometimes lead them into trouble. These tricksters often roam in groups trying to one-up each other's last prank. While troublemakers rarely intend to kill, occasionally their pranks get out of hand.


Despite their small stature, a halfling can prove to be a mighty foe if you find yourself on the wrong side of their frying pan.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Halfling

A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.