Gwibble (3-4)Creature 3
Source Pathfinder Society Scenario #1-02: The Mosquito Witch
Perception +9 (darkvision, scent (imprecise) 30 feet)
Languages Sakvroth
Skills Acrobatics +11, Diplomacy +6, Nature +7, Stealth +11, Thievery +11
Str +0, Dex +4, Con +2, Int -1, Wis +2, Cha +0
AC 20; Fort +7; Reflex +11; Will +9;
HP 44
Speed 20 feet (climb 20 feet)
Weaknesses Cold Iron 2
Shortsword
+11 (+7, +3) to hit (agile, finesse, versatile s) 1d6 PiercingDart
+11 (+7, +3) to hit (agile, thrown) 1d4 PiercingSelf-Loathing (emotion, mental)
A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Vermin EmpathyMitflits can use Diplomacy to [/act make-an-impression] on and [/act request] things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of Indifferent to mitflits.
Baleful BladeAny creature affected by the Bane spell is Off-Guard to Gwibble.
Hidden MovementIf Gwibble starts his turn Undetected by a creature or merely Hidden from it, that creature is Off-Guard against Gwibble's attacks until the end of Gwibble's turn.
Sneak AttackGwibble deals an extra 2d6 precision damage to Off-Guard creatures.
Vengeful Anger (emotion, mental)As long as it isn't Frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.
Primal Innate Spells (DC 20, +12 to hit)
Cantrips (2nd Level): Prestidigitation
1st Level: Bane
2nd Level: Speak with Animals (At Will) (Arthropods only)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
FeyCreatures of the First World are called the fey.
GremlinCruel and mischievous fey, gremlins have acclimated to life in the Universe.