Gutter OozeCreature -1
Source Pathfinder Monster Core 2
Perception +2 (motion sense (precise) 30 feet)
Languages none
Skills Athletics +5, Stealth +2
Str +0, Dex +3, Con +4, Int -5, Wis +0, Cha -5
AC 7; Fort +8; Reflex +3; Will +5;
HP 20
Speed 10 feet (swim 10 feet)
Immunities acid, bleed, critical hits, mental, precision, unconscious, visual
Pseudopod
+8 (+4, +0) to hit (agile, finesse) 1d4 Bludgeoning + 1 AcidMotion Sense
A gutter ooze can sense nearby creatures through vibration and air or water movement.
Slip Up
Trigger An adjacent creature damages the gutter ooze with a melee Strike
Effect Some of the gutter ooze's watery protoplasm gushes out beneath the triggering creature's feet. They must succeed at a DC 15 reflex save or fall Prone.
DetritusDue to all the random trash that collects in a city's gutters, whenever a gutter ooze makes a pseudopod Strike, the type of damage is chosen randomly between bludgeoning, slashing, and piercing.
Weak AcidA gutter ooze's acid damages only organic material—not metal, stone, or other inorganic substances.
These small masses of protoplasm are considered the lesser "cousins" to @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Sewer Ooze]{sewer oozes}, emerging from the drainage culverts beneath a city after a rainfall to feed on bits of organic matter that collect in streetside gutters. As they collect just about everything—pebbles, bits of broken glass, and other trash—some cities consider them to be more helpful than detrimental.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
OozeOozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.