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GutakiCreature 4


LargeAquaticBeast
Source Pathfinder Lost Omens High Seas
Perception +9 (greater darkvision, inksight)
Languages Common, Diabolic, Thalassic
Skills Acrobatics +9, Athletics +12, Stealth +9, Survival +9
Str +6, Dex +3, Con +3, Int +1, Wis +1, Cha +0

AC 19; Fort +14; Reflex +11; Will +9;
HP 75
Speed 10 feet (swim 30 feet)
Resistances Cold 5

Beak One Action +14 (+9, +4) to hit (unarmed) 2d6+6 Piercing
Tentacle One Action +14 (+10, +6) to hit (agile, reach 15, unarmed) 2d4+6 Bludgeoning

Inksight

A gutaki can see normally through ink clouds produced by gutakis and similar aquatic creatures.

Water Dependency

A gutaki can survive out of water for 1 hour without issue. After 1 hour, they become Enfeebled 1 and Fatigued until they fully submerge themself in water. After 2 hours, they begin to suffocate.

Gutaki Toxin (poison)

Saving Throw DC 21 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Enfeebled 1 (1 round)

Stage 2 1d8 poison damage and Enfeebled 2 (1 round)

Stage 3 1d10 poison damage, enfeebled 2, and Fatigued (1 round)

Ink Cloud One Action

The gutaki releases a cloud of blood-red ink in a 20-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are Undetected and can't use their sense of smell. The cloud dissipates after 1 minute. The gutaki can't use Ink Cloud again for 1d6 rounds.

Jet Two Actions (move)

The gutaki moves up to 120 feet in a straight line through the water without triggering reactions.

Swallow Whole One Action (attack)

Medium, (2d6+3) bludgeoning, Rupture 12


The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Gutakis are large aquatic cephalopods, whose malice for other creatures shines through their ice-blue eyes. Their bodies a deep reddish purple, gutakis have fearsome eyes, though even scarier are their seven writhing tentacles, each lined with innumerable barbed hooks. An adult gutaki's body is approximately 10 feet long and weighs, on average, 500 pounds. Due to their size and coloring, gutakis live and hunt in the darker depths of Golarion's oceans, where they can better conceal themselves from their prey. However, they're known to rise to the surface when their habitats are disturbed or overfished. When they do so, these enormous cephalopods boldly climb up onto the decks of ships or empty docks to feast on anything that moves.

These creatures are no mere animals. Gutakis are smart enough to understand several languages and will sometimes even talk to those they're about to devour. However, their speech patterns are unusual enough that any who hear them converse might mistake the sounds for a babbling that only resembles speech. Oceanographers who have studied gutakis know that they tend to mix together words from different languages, and their sentences have no regard for syntax or grammar. With some knowledge and concentration, one can understand the vile threats and declarations of hunger a gutaki spouts... if one isn't already being eaten alive.

The gutakis' intelligence, coloration, and disposition lead many to believe that they're born of fiendish influence, possibly from a long-ago planar breach into Hell or the Outer Rifts. As such, some refer to gutakis as "devilfish," while others just do everything they can to avoid these creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Aquatic

Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.