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GuildmasterCreature 8


Medium​Human​Humanoid​
Source Pathfinder NPC Core
Perception +16
Languages Common
Skills Lore +25, Lore +19, Athletics +13, Crafting +25, Diplomacy +24, Intimidation +22, Society +21
Str +3, Dex +1, Con +2, Int +4, Wis +2, Cha +3

AC 26; Fort +14; Reflex +14; Will +17;
HP 135
Speed 25 feet

Light Hammer One Action +16 (+12, +8) to hit (agile, magical) 2d6+5 Bludgeoning
Light Hammer One Action +14 (+10, +6) to hit (agile, magical, thrown 20) 2d6+5 Bludgeoning
Fist One Action +16 (+12, +8) to hit (agile, nonlethal, unarmed) 1d4+5 Bludgeoning

Craft Specialist

For encounters involving matters of crafting or architecture, the guildmaster is a 12th-level challenge.

Call to Action One Action (auditory, concentrate, emotion, mental)

The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn.

Effect: Call to Action

Sworn Duty

While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack.


In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade.


Expertise is forged through years of effort and often tedious work. Artisans are masters of their craft, able to create works both practical and beautiful.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.