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GrogrisantCreature 16


UniqueHugeBeastChaoticPrimal
Source Pathfinder Lost Omens Monsters of Myth
Perception +30 (darkvision, low light vision, scent (imprecise) 60 feet)
Languages Common, (can't Speak Any Language)
Skills Acrobatics +28, Athletics +35, Intimidation +32, Stealth +28, Survival +28
Str +9, Dex +6, Con +9, Int -2, Wis +5, Cha +5

AC 38; Fort +30; Reflex +28; Will +25;
HP 295
Speed 40 feet (climb 20 feet)
Immunities blinded, disease
Resistances Fire 15, Physical 15, Poison 20

Jaws One Action +32 (+27, +22) to hit (unarmed) 3d12+18 Piercing
Claw One Action +32 (+28, +24) to hit (agile, unarmed) 3d10+15 Slashing

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Aura of Blinding Light (aura, incapacitation, light, primal, visual)

40 feet. Any creature that begins its turn in the aura must attempt a DC 34 fortitude save or be Blinded for 1 minute and become temporarily immune for 1 day. If the creature critically fails this save, it's permanently blinded.

Dual Pounce Two Actions

Grogrisant Strides and makes two claw Strikes against the same creature at the end of that movement. Each attack counts against Grogrisant's multiple attack penalty, but the penalty doesn't increase until after Grogrisant makes both attacks. If both attacks hit, combine their damage for the purpose of resistances and weaknesses.

Rend One Action

claw.

If Grogrisant Rends after a successful Dual Pounce, combine the Rend's damage with that from the Dual Pounce for the purpose of resistances and weaknesses.

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.

Vicious Rend Reaction

Trigger Grogrisant uses Rend


Effect The target's armor takes damage equal to the damage from Rend. The target can attempt a DC 37 reflex save, negating the armor damage on a successful save.

Improved Grab Free Action

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.


Primal Innate Spells (DC 34, +26 to hit)

Cantrips (8th Level): Dancing Lights
1st Level: Pass Without Trace (Constant)
3rd Level: Nondetection (Constant), Searing Light
4th Level: Fire Shield


Grogrisant is an enormous lion with multiple eyes and a golden, glowing mane. As it was originally slain by Taldor's founding emperor, the legendary hero Taldaris, Grogrisant's appearance marks both danger for the people of Taldor and the potential for Taldans to prove their might against a creature from their fabled past. How it continues to appear time and time again remains a mystery, one that Taldan scholars continuously attempt to decipher.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.