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GritblightCreature 13


RareLargeEarthElemental
Source Pathfinder #203: Shepherd of Decay
Perception +23 (darkvision, tremorsense (imprecise) 120 feet, blight sense (precise) 60 feet, grit vision)
Languages Petran
Skills Acrobatics +21, Athletics +27
Str +8, Dex +4, Con +5, Int +0, Wis +4, Cha +1

AC 33; Fort +26; Reflex +19; Will +23; +1 status vs. earth effects
HP 235
Speed 30 feet (burrow 30 feet)
Immunities bleed, disease, paralyzed, poison, sickened, sleep
Resistances Acid 15, Physical 15

Claw One Action +27 (+22, +17) to hit (reach 10, unarmed) 3d6+14 Slashing + 2d6 Acid
Caustic Shard One Action +23 (+18, +13) to hit 3d6+10 Piercing + 2d6 Acid

Tremorsense (Imprecise) 120 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Blight Sense

A gritblight can detect the location of nearby creatures afflicted with Ayrzul's Blight as a precise sense at the listed range.

+1 Status to Saves vs. Earth EffectsBlight Cloud (aura, poison, radiation)

30 feet.

A gritblight continually sheds tiny fragments of radioactive earth in a cloud around it. This cloud conceals the gritblight as a light fog and sheds dim light in the area. Any creature that begins its turn in the aura takes 2d6 poison damage with a DC 30 fortitude save. A creature that fails its save is exposed to Ayrzul's Blight and a creature that critically fails is additionally Sickened 1.

Ayrzul's Blight (disease, earth, primal)

Radioactive elemental energy courses through sap and blood, petrifies bark and bone, withers flesh, and mutates life. Creatures with the wood or plant trait treat critical successes against the disease as successes. The drained condition caused by Ayrzul's Blight can't be healed until the disease is removed. Ayrzul's Blight presents with obvious but varying symptoms, from coughing up black dust to suddenly becoming covered in itchy patches of flaky stone.

Saving Throw DC 33 fortitude

Onset 1 day

Stage 1 Drained 1 (1 day)

Stage 2 Drained 2 (1 day)

Stage 3 Drained 3 (1 day)

Stage 4 Drained 4 (1 day)

Stage 5 mutation (on a failure) or death (on a critical failure)

Earth Glide

The gritblight can Burrow through any earthen matter, including rock. When it does so, the gritblight moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Grit Vision

A gritblight's vision is unaffected by clouds of sand, dirt, grit, or other earth materials in air or water.

Labyrinthine Vision Three Actions (mental, primal)

The gritblight forces disorienting visions of Ayrzul's Blistering Labyrinth into the minds of nearby creatures. All creatures in a 60-foot cone take 7d12 mental damage with a DC 33 will save. Creatures Blinded by a gritblight's Labyrinthine Vision see only endless earthen tunnels in every direction.

The gritblight can't use this ability again for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is blinded for 1 minute.

Critical Failure The creature takes double damage and is blinded permanently.

Trample Three Actions

Medium or smaller, claw, DC 33 reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).


Resembling twisted lumps of fused gravel with oddly angled crystal limbs, gritblights are shock troops commonly used by Ayrzul to spread terror and disease to his enemies. These creatures are the gruesome result of experiments on crystalline elementals who were once the allies or servants of Ayrzul's rival lord of elemental earth, Sairazul. Their crystalline body parts appear cracked and deformed, only their single "eye" left intact.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.