🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

GreelyCreature 1


UniqueMediumHumanHumanoid
Source The Dead God's Hand
Perception +7
Languages Common
Skills Lore +6, Lore +6, Lore +8, Diplomacy +4, Society +6
Str +0, Dex +1, Con +1, Int +3, Wis +2, Cha +1

AC 14; Fort +4; Reflex +4; Will +7;
HP 16
Speed 25 feet

Fist One Action +4 (+0, -4) to hit (agile, finesse, nonlethal, unarmed) 1d4 Bludgeoning

Additional Information Three Actions

Requirements Greely isn't in combat, and a PC has missed or forgotten a key piece of information


Effect Greely can step in to provide additional information or context, or remind the PCs of something they learned but appear to have forgotten, provided the information in question has something to do with history, Absalom's society, or one of Greely's Lore skills. Once he provides this aid, he grows smug and disdainful, and won't provide Additional Information again for the remainder of the day unless, at your discretion, the PCs really need the extra hint.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.