Greater Shadow WispCreature 3
Source Pathfinder Society Scenario #1-01: The Absalom Initiation
Perception +8
Languages Necril
Skills Acrobatics +9, Stealth +13
Str -3, Dex +4, Con +1, Int -3, Wis +1, Cha +3
AC 19; Fort +8; Reflex +11; Will +8;
HP 60 (void healing)
Speed 10 feet (fly 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 5, Light 5
Light Weakness
An object shedding magical light (such as from the light spell) deals additional damage to the shadow wisp.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Shroud
(divine)Requirements The shadow wisp's previous action was a hit against an adjacent creature with its shadow tendril Strike.
Effect The shadow wisp Steps into the creature's space and attempts an acrobatics check against the target's Reflex DC to attach itself to the target's shadow. As long as it remains attached, it moves with the target and is Off-Guard to attacks from the target. The target can spend a move action on its turn to attempt a Reflex save against the wisp's Acrobatics DC to escape the shroud.
Stretch Shadow
(divine)Requirements The shadow wisp is attached to a living creature.
Effect The shadow wisp slips into the attached creature's shadow, dealing it 1d6 void damage. It can use the attached creature's shadow to make a shadow tendril Strike against another target up to 10 feet away
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.