Gray WormCreature 11
Source Pathfinder #194: Cult of the Cave Worm
Perception +19 (darkvision, tremorsense (imprecise) 100 feet, blood scent)
Languages none
Skills Athletics +24, Survival +19
Str +7, Dex -1, Con +7, Int -3, Wis +2, Cha -1
AC 28; Fort +24; Reflex +16; Will +19;
HP 248 (void healing)
Speed 20 feet (burrow 40 feet)
Weaknesses Vitality 10
Jaws
+24 (+19, +14) to hit (deadly d10, reach 15, unarmed) 2d10+10 Piercing + 2d6 BleedStinger
+24 (+19, +14) to hit (deadly d10, reach 15) 2d8+10 PiercingBody
+22 (+17, +12) to hit (reach 15) 2d8+9 BludgeoningTremorsense (Imprecise) 100 feet
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Blood ScentThe gray worm can smell blood in the air from up to 1 mile away, or in the earth from up to 1,000 feet away.
InexorableThe gray worm recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.
Shake It Off
Frequency once per day
Trigger The gray worm would be affected by a condition or adverse effect (such as Cursed Metamorphosis)
Effect The gray worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Paralysis (incapacitation, occult)Any living creature hit by a gray worm's stinger Strike must succeed at a DC 27 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Thrash
The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
One subspecies that some call unnatural is the gray worm. It is theorized that these cave worms hatched near the corpses of thousands of graves, perhaps deep in the layers of the Darklands that once held large populations at the moment of Starfall. The void energy associated with the collective extinction of so much life has warped these worms so that they embody the misery and death caused by the cataclysm. They are unique among cave worms in that they prefer not to swallow prey alive, but to eat only dead flesh.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.