Gray OozeCreature 4
Source Pathfinder Bestiary 2
Perception +8 (motion sense (precise) 60 feet)
Languages none
Skills Athletics +11, Stealth +10
Str +5, Dex +2, Con +4, Int -5, Wis +0, Cha -5
AC 14; Fort +12; Reflex +10; Will +8;
HP 60
Speed 10 feet (climb 10 feet)
Immunities acid, critical hits, precision, unconscious, visual
Resistances Slashing 5, Piercing 5
Pseudopod
+13 (+9, +5) to hit (agile, unarmed) 1d6+5 Bludgeoning + 1d6 AcidMotion Sense
A gray ooze can sense nearby creatures through vibration and air or water movement.
Puddled Ambush
Trigger A creature enters a space occupied by a gray ooze
Requirements Initiative has not yet been rolled
Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
Constrict
1d6[bludgeoning],1d6 acid1d6 bludgeoning plus 1d6 acid, DC 21 fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Gray Ooze AcidA gray ooze's acid damages only metal and organic materials, not stone.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
These dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
OozeOozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.