GraverobberCreature 11
Source Pathfinder #204: Stage Fright
Perception +21 (darkvision)
Languages Common, Diabolic, Necril
Skills Lore +20, Acrobatics +22, Athletics +18, Deception +20, Intimidation +20, Society +18, Stealth +22, Thievery +22
Str +1, Dex +5, Con +1, Int +2, Wis +4, Cha +3
AC 31; Fort +18; Reflex +22; Will +21;
HP 180
Speed 25 feet
Light Pick
+23 (+19, +15) to hit (agile, fatal d8, magical) 2d4+11 PiercingShuriken
+22 (+18, +14) to hit (agile, monk, reload 0, thrown 20) 1d4+7 PiercingEvasion
When a Graverobber rolls a success on a Reflex save, they get a critical success instead.
Deft PickA Graverobber adds their Dexterity modifier to damage rolls with a light pick instead of their Strength modifier, and on a critical hit, they inflict an additional 4 damage.
Sneak AttackA Graverobber deals an extra 2d6 precision damage to Off-Guard creatures.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
NephilimA creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.