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Grave RobberCreature 1


Medium​Holy​Human​Humanoid​
Source Pathfinder NPC Core
Perception +5
Languages Common
Skills Lore +6, Crafting +6, Deception +2, Intimidation +2, Society +6, Stealth +5
Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha -1

AC 15; Fort +7; Reflex +7; Will +5;
HP 20
Speed 25 feet

Shovel One Action +6 (+1, -4) to hit 1d6+1 Bludgeoning
Fist One Action +7 (+3, -1) to hit (agile, finesse, nonlethal, unarmed) 1d4+1 Bludgeoning
Embalming Flask One Action +7 (+2, -3) to hit (alchemical, splash) 1 Acid + 1d4 Acid

Alchemical Embalming

The grave robber carries alchemical vials of specially prepared embalming fluid meant to hinder pursuit by anyone who interrupts their grave-robbing. A creature hit by a grave robber's embalming flask takes a –10-foot penalty to all its Speeds for 1 round. On a critical hit from an embalming flask, the target is also Clumsy 1 for 1 minute.

Effect: Alchemical Embalming


Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions. Such valuables can be easy pickings for those with no respect for—or fear of—the dead.


In the underbelly of society, the lawless reign supreme.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.