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Grandfather MantisCreature 15


UniqueMediumGoodMinionMonitorSpirit
Source Pathfinder #167: Ready? Fight!
Perception +27
Languages Arcadian, Telepathy 100 Feet
Skills Athletics +28, Occultism +25, Religion +25
Str +5, Dex +5, Con +3, Int +2, Wis +4, Cha +2

AC 36; Fort +26; Reflex +30; Will +25;
HP 300
Speed 35 feet (climb 35 feet)
Weaknesses Force 15, Vitality 15

Claw One Action +28 (+24, +20) to hit (agile, magical, unarmed) 3d10+13 Slashing

Mantis Ambush Reaction

Trigger A creature within Grandfather Mantis's reach is hit by an ally's melee attack


Effect Grandfather Mantis makes a claw Strike against the triggering creature.

Pounce One Action

Grandfather Mantis Strides, then Strikes.

Improved Grab Free Action

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.


Innate Occult Spells (DC 35, +27 to hit)

4th Level: Fly
5th Level: Shadow Blast



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Minion

Minions are creatures that directly serve another creature. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain the effect; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. You can have a maximum of four minions under your control.

A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.

Monitor

Creatures that hail from or have a strong connection to Axis, the Boneyard, or the Maelstrom are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.