Grachius AlazarioCreature 17
Source Pathfinder Adventure Path: Hell's Destiny
Perception +29 (greater darkvision)
Languages Common, Diabolic
Skills Lore +33, Deception +28, Intimidation +28, Religion +30, Society +30
Str +4, Dex +3, Con +7, Int +8, Wis +3, Cha +2
AC 37; Fort +32; Reflex +27; Will +29;
HP 315
Speed 25 feet
Weaknesses Holy 15
Resistances Fire 15
Staff of Fire
+33 (+28, +23) to hit (magical, staff, two hand d8) 3d6 Fire + 3d4+10 BludgeoningUnyielding Purpose

Trigger Grachius would be reduced to 0 HP
Requirements Grachius has a divine immolation spell remaining
Effect Grachius refuses to disappoint Abrogail Thrune; he stabilizes at 1 HP just long enough to cast divine immolation, centered on himself. He dies, immolated in the hellish flames.
Monologue
(auditory, concentrate)Frequency once per round
Effect Grachius ceaselessly expounds upon the ongoing Hellish apocalypse and the futility of his enemies' efforts to stop it. He gains a +1 status bonus to Will saves and a +2 status bonus to damage rolls with his spells. Each time he takes this action again, the bonuses increase by 1 and 2, respectively. The monologue ends (and the bonuses are lost) if Grachius becomes unable to act or speak, or if he ends his turn without having taken this action.
Overwhelming Energy
(spellshape)If the next action Grachius uses is to Cast a Spell, the spell ignores 20 resistance to energy damage. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected.
Divine Prepared Spells (DC 43, +35 to hit)
Cantrips (9th Level): Divine Lance, Guidance, Ignition, Light, Void Warp
1st Level: Air Bubble, Charm, Enfeeble
2nd Level: Blood Vendetta, Revealing Light
4th Level: Fly, Suggestion, Unfettered Movement
5th Level: Divine Immolation, Invoke Spirits
6th Level: Mislead, Spirit Blast
7th Level: Divine Decree, Energy Aegis, Execute, Sunburst
Cantrips (9th Level): Ignition
1st Level: Breathe Fire (2x)
2nd Level: Floating Flame (2x)
3rd Level: Fireball (3x)
4th Level: Fire Shield, Wall of Fire (2x)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DevilA family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.