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Gourd Leshy WitchCreature 6


SmallLeshyPlant
Source Pathfinder NPC Core
Perception +12 (low light vision)
Languages Common, Fey, Speak With Plants (gourds Only)
Skills Acrobatics +12, Intimidation +13, Nature +14, Occultism +16, Survival +12
Str +2, Dex +2, Con +1, Int +4, Wis +2, Cha +1

AC 22; Fort +11; Reflex +14; Will +14;
HP 80
Speed 25 feet

Broom One Action +13 (+8, +3) to hit (magical, two hand d8) 1d4+6 Bludgeoning
Dagger One Action +12 (+8, +4) to hit (agile, finesse, versatile s) 1d4+6 Piercing
Dagger One Action +12 (+8, +4) to hit (agile, finesse, thrown 10, versatile s) 1d4+6 Piercing
Fist One Action +12 (+8, +4) to hit (agile, finesse, nonlethal, unarmed) 1d4+6 Bludgeoning

Verdant Burst (healing, primal, vitality)

When the gourd leshy witch dies, a burst of primal energy explodes from their body, restoring 4d8 healing,vitality Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with gourds, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.

Change Shape One Action (concentrate, polymorph, primal)

The gourd leshy witch transforms into a Small gourd. This ability otherwise uses the effects of One with Plants.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Short Flight One Action (concentrate, occult)

1 to 2

Frequency once per round

Requirements The gourd leshy witch is wielding a broom


Effect The gourd leshy hops on their broom, which briefly takes flight. The witch Flies 20 feet (or 40 feet if they spend 2 actions), though they must end this movement on solid ground or fall at the end of their turn.

Sweeping Spell One Action (manipulate, occult, spellshape)

Requirements The gourd leshy witch is wielding their broom


Effect If the next action the gourd leshy witch uses is to cast a non-cantrip spell that deals damage to a single target, the witch's broom flies out and attempts to [/act shove options=sweeping-spell] that creature with an Athletics modifier of +16. On a critical success, the target is also knocked Prone. The broom immediately returns to the gourd leshy witch's hand.


Occult Prepared Spells (DC 24, +16 to hit)

Cantrips (3rd Level): Daze, Detect Magic, Figment, Shield, Void Warp
1st Level: Fear, Force Barrage, Grim Tendrils, Ill Omen
2nd Level: Paranoia
3rd Level: Slow, Vampiric Feast

Primal Innate Spells (DC 24, +0 to hit)

3rd Level: Speak with Plants (Gourds Only) (Constant)

Witch Hex Spells (DC 24, +0 to hit)

Cantrips (3rd Level): Wilding Word


Some spooky leshies learn the ways of occult spellcasting from strange spirits of nature that lurk just out of sight or under cover of darkness. These witches treat their brooms as their familiars, imbuing the wood and straw with a sliver of sentience.


Nature spirits inhabit bodies made of plants or fungi, blooming from primal magic to become the small people called leshies. They come in a truly immense number of diverse shapes and sizes, more so than most peoples of Golarion. This variety of forms means a leshy could have a place in nearly any type of setting for any type of story.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry. These small plant or fungus creatures are humanoid in form.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.