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GorlakCreature 7


UniqueLargeChaoticEvilGiantHumanoid
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +14 (darkvision)
Languages Common, Goblin, Jotun
Skills Athletics +18, Intimidation +13
Str +7, Dex +0, Con +4, Int +0, Wis +3, Cha +0

AC 23; Fort +17; Reflex +11; Will +14;
HP 130
Speed 25 feet

Ogre Hook One Action +18 (+13, +8) to hit (deadly d10, magical, reach 10, trip) 2d10+9 Piercing

Embed Hook One Action

Requirements Gorlak's previous action was a successful Strike on a creature with his ogre hook


Effect Gorlak twists his hook to embed it in the creature by attempting an athletics check against the target's Fortitude DC. On a success, that creature takes (1d10+9) piercing damage (DC 25 fortitude save) and becomes Immobilized until Gorlak attempts another Strike with his Ogre Hook or attempts to Fling Foe the creature.

Fling Foe One Action

Requirements Gorlak's last action was to Embed Hook in a Medium or smaller creature


Effect Gorlak attempts to fling the creature embedded on his hook through the air by attempting an athletics check against the embedded creature's Fortitude DC.


Critical Success The creature takes (2d10+9) piercing damage (DC 25 fortitude save) as the hook rips free and is hurled 15 feet away, becoming Prone in a space of Gorlak's choosing.

Success The creature takes (1d10+9) piercing damage (DC 25 fortitude save) as the hook rips free and is hurled 5 feet away, becoming prone.

Failure The creature takes 1d10 piercing damage (DC 25 fortitude save) as the hook rips free and is left standing in a space adjacent to Gorlak.

Critical Failure The creature takes no damage as the hook rips free. It is left standing in a space adjacent to Gorlak, and Gorlak becomes so frustrated by his failure that he must use his first action on his next turn to curse and scream and shake his fists in the air.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.