GomwaiCreature 12
Source Pathfinder #166: Despair on Danger Island
Perception +21 (darkvision)
Languages Goblin, Taldane, Tien
Skills Lore +20, Acrobatics +22, Athletics +27, Intimidation +24, Stealth +22
Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +0
AC 33; Fort +26; Reflex +23; Will +20;
HP 235
Speed 25 feet
Fist
+25 (+21, +17) to hit (agile, cold iron, finesse, magical, nonlethal, silver, unarmed) 2d6+10 BludgeoningFlurry of Blows
(flourish)Gomwai makes two Strikes with his fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Flurry of ManeuversGomwai can replace one or both of his attacks during a Flurry of Blows with Grapples, Shoves, or Trips.
Powerful FistsGomwai's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Stunning Fist (incapacitation)When Gomwai targets the same creature with two Strikes from his Flurry of Blows, he can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a DC 30 fortitude save or be Stunned 1 (or Stunned 3 on a critical failure).
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.