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Goliath SpiderCreature 11


GargantuanAnimal
Source Pathfinder Monster Core
Perception +22 (darkvision, web sense)
Languages none
Skills Acrobatics +18, Athletics +23, Stealth +22
Str +8, Dex +5, Con +7, Int -5, Wis +3, Cha -4

AC 30; Fort +25; Reflex +21; Will +17;
HP 220
Speed 45 feet (climb 30 feet)

Fangs One Action +24 (+19, +14) to hit (reach 10) 2d12+12 Piercing

Web Sense

The goliath spider has imprecise tremorsense to detect the vibrations of creatures touching its web.


Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Spring Upon Prey Reaction

Requirements Initiative has not yet been rolled.

Trigger A creature touches the goliath spider's web while the spider is on it.


Effect The goliath spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.

Descend on a Web One Action (move)

The goliath spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.

A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.

Goliath Spider Venom (incapacitation, poison)

Saving Throw DC 30 fortitude


Maximum Duration 6 rounds

Stage 1 3d6 poison damage and Slowed 1 (1 round)

Stage 2 3d8 poison damage and Slowed 2 (1 round)

Stage 3 3d10 poison damage and Paralyzed for 2d4 hours

Web Tether

A creature hit by the spider's web Strike is Restrained and tethered to the spider, preventing it from moving farther away from the spider.

The spider can have one creature tethered at a time. The DC to Escape or Force Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature.


Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami.


Few everyday vermin inspire as much dread as the infamous spider.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.