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GoldmongerCreature -1


UncommonMediumChaoticHumanoid
Source Pathfinder Society Scenario #5-04: Necessary Introductions
Perception +5
Languages Common
Skills Lore +7, Athletics +5, Intimidation +5
Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha -1

AC 14; Fort +5; Reflex +3; Will +4;
HP 10
Speed 25 feet

Fist One Action +8 (+4, +0) to hit (agile, finesse, nonlethal, unarmed) 1d4+1 Bludgeoning
Pick One Action +8 (+3, -2) to hit 1d6 Piercing


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.