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GoldgorgerCreature 18


RareMediumElementalMetal
Source Pathfinder #221: Into the Apocalypse Archive
Perception +30 (darkvision, darkvision, rust vision)
Languages Talican
Skills Acrobatics +30, Athletics +34
Str +8, Dex +6, Con +8, Int +4, Wis +4, Cha +6

AC 42; Fort +34; Reflex +30; Will +28;
HP 335
Speed 30 feet (burrow 20 feet, fly 20 feet)
Immunities bleed, paralyzed, poison, sleep
Resistances Acid 20, Electricity 20

Adamantine Jaws One Action +34 (+29, +24) to hit (adamantine, unarmed) 4d12+16 Piercing
Claw One Action +34 (+30, +26) to hit (agile, unarmed) 3d10+16 Slashing

Rust Vision

The goldgorger ignores the Concealed condition from rust clouds.

Caustic Slivers (acid, aura)

5 feet. The goldgorger continually leaks tiny fragments of partially digested gold into the air around it. Any creature that ends its turn in the aura takes 8d6 acid damage with a DC 37 reflex save. A creature that critically fails is also Sickened 1.

Devour Metal

Any time the goldgorger scores a critical hit with an adamantine bite attack, it deals the same amount of damage to any metal armor worn by the target, automatically bypassing any Hardness lower than 20. If a creature uses the Shield Block reaction with a metal shield against a goldgorger's adamantine bite, the shield is automatically broken, but no other item takes damage from that attack. Unattended metal items automatically take full damage from a goldgorger's adamantine bite, ignoring their Hardness if it's lower than 20.

Searing Spew Two Actions (acid)

The goldgorger belches forth a cloud of caustic debris from its maw, filling a cube adjacent to it that's 10 feet on each side. Any creature in this area takes 6d10[acid],6d10 slashing damage (DC 40 reflex save). The ground under the cloud is difficult terrain for 1 hour, after which the shrapnel crumbles to dust. The goldgorger can't use Searing Spew again for 1d4 rounds, but the ability recharges if the goldgorger damages an item with devour metal.


Oregorgers are hulking, four-limbed brutes with bodies of raw primal metals accreted in layers. Driven entirely by an insatiable drive to consume metal, an oregorger stops at nothing to greedily devour as much metal as it can and expel it as caustic rust.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.