Gobmob SnakeCreature 4
Source Pathfinder Monster Core 2
Perception +10 (darkvision, scent (imprecise) 30 feet)
Languages Common, Goblin, Snake Empathy
Skills Acrobatics +12, Athletics +10, Intimidation +9, Stealth +12, Survival +8
Str +3, Dex +5, Con +2, Int -2, Wis +1, Cha +2
AC 21; Fort +12; Reflex +13; Will +8;
HP 60
Speed 25 feet (burrow 5 feet, swim 20 feet)
Fangs
+14 (+9, +4) to hit (finesse, unarmed) 2d6+5 PiercingSnake Empathy (primal)
A gobmob snake can communicate with snakes.
Coiled Strike
As Reactive Strike, but the gobmob snake can use this reaction only if it's Coiled.
Incessant Yammering (auditory, aura, linguistic)15 feet.
A gobmob snake's heads constantly bicker and snipe at one another, annoying and distracting anyone nearby. Each non-goblin creature that begins its turn in the aura must attempt a DC 21 will save. On a failure, it takes a –1 status penalty to Perception checks and Will saves for 1 round. On a success, it is temporarily immune for 1 minute.
Effect: Incessant Yammering
InfightingWhenever a gobmob snake critically fails at an attack roll or skill check, it must succeed at a DC 5 flat or become Slowed 1 as its heads argue over which of them is to blame. An enemy can provoke an argument by attempting a DC 20 deception check as a single action with the auditory, concentrate, linguistic, and mental traits.
Coil
The gobmob snake uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the gobmob snake Strikes with its fangs, it becomes uncoiled.
Goblin Breath
(olfactory, poison)The gobmob snake belches a cloud of nauseating vapor in a 15-foot cone. Non-goblin creatures within the cloud must succeed at a DC 20 fortitude save or become Sickened 1. On a critical failure, a creature is also Slowed 1 for as long as it is sickened. Creatures that successfully save are immune for 24 hours. The gobmob snake can't use Goblin Breath again for 1d4 rounds.
These bizarre mutant goblin snakes possess no fewer than three heads.
A goblin snake is a foul-smelling serpentine creature covered in greasy black scales and sporting a fanged, lipless head resembling that of a goblin.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
MutantThe monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.