Goblin ZombieCreature 1
Source Pathfinder Blog
Perception +0 (darkvision)
Languages none
Skills Acrobatics +3, Athletics +4
Str +3, Dex +2, Con +0, Int -5, Wis +0, Cha -2
AC 12; Fort +5; Reflex +3; Will +3;
HP 20 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Vitality 5, Slashing 5
Fist
+7 (+2, -3) to hit (unarmed) 1d6+3 BludgeoningJaws
+7 (+2, -3) to hit (unarmed) 1d8+3 PiercingAlchemical Rupture
When the goblin zombie is reduced to 0 Hit Points, an alchemical device jammed in its belly ruptures. Roll 1d4 and consult the following for the effect:
| [/gmr 1d4 #Alchemical Rupture] | Alchemical Effect |
|---|---|
| 1 | creatures in a 5-foot emanation take 1d3 persistent,acid damage |
| 2 | creatures in a 5-foot emanation take 1d4 fire damage (DC 16 reflex save) |
| 3 | creatures in a 5-foot emanation take 1d4 poison damage (DC 16 fortitude save) |
| 4 | smoke billows out in a 5-foot emanation for 1 round (creatures in that area are Concealed, and all other creatures are concealed to them) |
A goblin zombie is permanently Slowed 1 and can't use reactions.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
ZombieThese undead are mindless rotting corpses that hunger for living flesh.