Goblin SnakeCreature 1
Source Pathfinder Monster Core 2
Perception +6 (darkvision, scent (imprecise) 30 feet)
Languages Common, Goblin, Snake Empathy
Skills Acrobatics +7, Athletics +6, Intimidation +5, Stealth +7, Survival +4
Str +3, Dex +4, Con +2, Int -2, Wis +0, Cha +1
AC 17; Fort +7; Reflex +10; Will +4;
HP 15
Speed 25 feet (burrow 5 feet, swim 20 feet)
Fangs
+9 (+4, -1) to hit (finesse, unarmed) 1d6+2 PiercingSnake Empathy (primal)
A goblin snake can communicate with snakes.
Coiled Strike
As Reactive Strike, but the goblin snake can use this reaction only if it's Coiled.
Coil
The goblin snake uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the goblin snake Strikes with its fangs, it becomes uncoiled.
Goblin Breath
(olfactory, poison)The goblin snake belches a cloud of nauseating vapor in a 15-foot cone. Non-goblin creatures within the cloud must succeed at a DC 16 fortitude save or become Sickened 1. On a critical failure, a creature is also Slowed 1 for as long as it is sickened. Creatures that successfully save are immune for 24 hours. The goblin snake can't use Goblin Breath again for 1d4 rounds.
Goblin snakes sometimes train snakes as pets or companions.
A goblin snake is a foul-smelling serpentine creature covered in greasy black scales and sporting a fanged, lipless head resembling that of a goblin.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.