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Goblin SkeletonCreature -1


SmallEvilUndeadUnholy
Source Pathfinder Society Scenario #1-14: Lions of Katapesh
Perception +2 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +3
Str +2, Dex +4, Con +0, Int -4, Wis +1, Cha -2

AC 16; Fort +2; Reflex +8; Will +2;
HP 20
Speed 25 feet
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Claw One Action +6 (+2, -2) to hit (agile, finesse, unarmed) 1d4+2 Slashing

The most common skeletal minions are mere guardians.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.