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Goblin PyroCreature 1


Small​Goblin​Humanoid​
Source Pathfinder Monster Core
Perception +4 (darkvision)
Languages Common, Goblin
Skills Lore +7, Acrobatics +7, Stealth +7
Str +0, Dex +4, Con +2, Int +0, Wis -1, Cha +3

AC 17; Fort +5; Reflex +9; Will +4;
HP 15
Speed 25 feet

Goblin Scuttle Reaction

Trigger A goblin ally ends a move action adjacent to the goblin.


Effect The goblin pyro Steps.


Arcane Spontaneous Spells (DC 16, +6 to hit)

Cantrips (1st Level): Ignition, Light, Tangle Vine, Telekinetic Hand
1st Level (3 slots): Breathe Fire, Grease


Some goblins take their people's admiration of fire fully into the realm of deadly obsession. These pyromaniacs can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword; in the heat of the moment, goblin pyros sometimes lose sight of their tribe's goals and simply set fire to anything that will burn—including their own allies. Goblin squads are also prone to distraction, and more than one goblin raid has failed because its members were too busy watching a massive blaze.


These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks."

Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called "goblin dogs," they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Goblin

A creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.