Goblin Igniter (BB)Creature 1
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +4 (darkvision)
Languages none
Skills Lore +7, Acrobatics +7, Stealth +7
Str +0, Dex +4, Con +2, Int +0, Wis -1, Cha +3
AC 17; Fort +5; Reflex +9; Will +4;
HP 15
Speed 25 feet
Torch
+7 (+2, -3) to hit (fire) 1d4 Bludgeoning + 1 FireGoblin Scuttle

If a goblin ally ends a move action adjacent to the goblin igniter, the igniter can use their reaction to Step.
Spells (DC 16, +6 to hit)
Cantrips (1st Level): Caustic Blast, Electric Arc, Light
1st Level: Breathe Fire
Goblins find fire totally fascinating. It makes light. It's great for cooking. It's a fun toy! Some goblins take their people's admiration of fire a little bit too far and into the realm of deadly obsession.
Goblins who turn their attention to magic so they can learn to make fire from nothing are known as goblin igniters. These flame fanatics can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword. In the heat of the moment, goblin igniters sometimes lose sight of their goals and simply set fire to anything that will burn—including their own allies!
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.