Goblin ChefCreature 1
Source Pathfinder NPC Core
Perception +7 (darkvision)
Languages Common, Goblin
Skills Lore +10, Nature +7, Society +4, Stealth +6, Survival +7
Str +1, Dex +1, Con +3, Int +2, Wis +2, Cha +0
AC 16; Fort +10; Reflex +6; Will +5; +2 circumstance bonus against ingested poisons
HP 24
Speed 25 feet
Immunities sickened
Cleaver
+7 (+3, -1) to hit (agile, backstabber, finesse) 1d4+1 SlashingJaws
+7 (+2, -3) to hit (finesse, unarmed) 1d6+1 PiercingGood Enough to Eat
The goblin chef can turn otherwise inedible items into meals for others. They can provide food for any number of creatures without using the Subsist downtime activity as long as garbage is readily available. A non-goblin who eats the goblin chef's food must attempt a DC 14 fortitude save. On a failure, they suffer an upset stomach for 1 day; if they attempt to willingly ingest anything else during that period, they must first succeed at a DC 4 flat or the action is disrupted.
Kitchen SpecialistFor encounters involving cooking, a goblin chef is a 3rd-level challenge.
+2 circumstance bonus against ingested poisonsEat a Pickle
Effect The goblin chef draws a pickle and eats it or feeds it to an adjacent ally. The chef or ally gains 4 temporary Hit Points and ignores any penalties from emotion effects or fatigue for 1 round.
Effect: Eat a Pickle
Goblins eat almost anything. Though they'll survive on raw or little-cooked meat, some prefer searing or frying their food first—or better yet, pickling it! A goblin chef can make anything edible (at least to a goblin).
Goblins can be found across Golarion, sometimes threatening taller humanoids (whom they refer to as "longshanks") and sometimes redeeming harmful history by working alongside others.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.