Goblin Bat-DogCreature 4
Source Pathfinder Kingmaker
Perception +9 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +11, Stealth +10
Str +4, Dex +2, Con +2, Int -4, Wis +2, Cha -1
AC 18; Fort +10; Reflex +12; Will +7;
HP 53
Speed 40 feet (fly 40 feet)
Jaws
+11 (+6, +1) to hit (unarmed) 1d10+6 PiercingIrritating Dander
A creature that hits the goblin bat-dog with an unarmed attack, tries to Grapple it, or otherwise touches it is exposed to goblin pox.
Goblin Pox (disease)Goblins and goblin dogs (including goblin bat-dogs) are immune to goblin pox.
Saving Throw DC 20 fortitude
Stage 1 Sickened 1 (1 round)
Stage 2 sickened 1 and Slowed 1 (1 round)
Stage 3 Sickened 2 and can't reduce its sickened value below 1 (1 day)
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
MutantThe monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.