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Gnome PhilomathCreature -1


SmallGnomeHumanoid
Source Pathfinder NPC Core
Perception +5 (low light vision)
Languages Common, Fey, Gnomish
Skills Lore +5, Lore +5, Athletics +3, Crafting +1, Society +4, Thievery +3
Str +0, Dex +1, Con +0, Int +3, Wis +2, Cha +1

AC 12; Fort +2; Reflex +5; Will +8;
HP 7
Speed 25 feet

Staff One Action +4 (-1, -6) to hit (two hand d8) 1d4 Bludgeoning
Fist One Action +5 (+1, -3) to hit (agile, finesse, nonlethal, unarmed) 1d4 Bludgeoning

Helpful Hoard

Gnome philomaths can quickly find almost any document in their vast collection. They gain a +8 circumstance bonus to skill checks involving local records and histories.

Local Records Specialist

For encounters involving local records and histories, the gnome philomath is a 5th-level challenge.

Mind if I Borrow That? One Action

The gnome philomath designates a single item within their sight as an item of interest to their studies. They then gain a +2 circumstance bonus to [/act disarm options=mind-if-i-borrow-that] or [/act steal options=mind-if-i-borrow-that] that item. They can only designate one item at a time in this way. If they use Mind if I Borrow That? to designate a new item of interest, they lose the bonus with the previous item.


Primal Innate Spells (DC 13, +0 to hit)

Cantrips (1st Level): Detect Magic, Light, Prestidigitation


The innate gnomish inclination to revel in new experiences leads gnome philomaths to delve as deeply as they can into the multitudes of knowledge contained within a library. These shrewd observers have encyclopedic memories and tend to surround themselves with piles of documents and trinkets pertaining to whatever subject currently holds their attention. As their interests branch from one topic to the next, a gnome philomath files away their discoveries to be referenced again another day.


Because their ancestors came from the First World, gnomes are intrinsically linked to the realm of the fey and crave the mystical and unpredictable. They seek to create daring works of art, voyage to new places, and have experiences they've never had before. Otherwise, they could fall victim to the terrible gnomish illness known as the Bleaching, which not only drains them of their color but of their spirits as well.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Gnome

A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.