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GlutuCreature 3


UniqueMediumAmphibiousBoggardChaoticEvilHumanoid
Source Pathfinder Adventure: Rusthenge
Perception +11 (darkvision)
Languages Boggard, Chthonian, Common
Skills Athletics +8, Intimidation +8, Nature +11, Religion +9, Survival +9
Str +3, Dex +0, Con +2, Int +0, Wis +4, Cha +3

AC 19; Fort +9; Reflex +7; Will +11;
HP 44
Speed 20 feet (swim 25 feet)

Whip One Action +11 (+6, +1) to hit (disarm, finesse, nonlethal, reach 10, trip) 1d4+6 Slashing

Drowning Drone Reaction (auditory, mental)

Trigger The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an auditory or sonic effect.


Effect The swampseer releases a croak that drowns out other sound. It rolls a performance check. It and boggard allies in the area can use the higher result of the swampseer's Performance check or their saves to resolve the effects against the auditory or sonic effect.

Swamp Stride

A boggard swampseer ignores difficult terrain caused by swamp terrain features.

Terrifying Croak One Action (auditory, emotion, fear, mental)

The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30-foot emanation becomes Frightened 1 unless they succeed at a DC 19 will save.

Those who critically succeed are temporarily immune for 1 minute.

Tongue Grab

If the boggard swampseer hits a creature with its tongue, that creature becomes Grabbed by the boggard. Unlike with a normal grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue.

A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.


Divine Prepared Spells (DC 21, +11 to hit)

Cantrips (2nd Level): Chill Touch, Divine Lance, Read Aura, Shield
1st Level: Bane, Fear, Harm, Heal
2nd Level: Sound Burst


The boggard swampseer has been gifted with magic through its worship of the demon lord Gogunta, and uses its power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.


Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.

Boggard

Boggards are frog-like humanoids. They typically have darkvision.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.