Gluttonous Geode (Quest 22)Creature 1
Source Pathfinder Society Quest #22: Friends in Need
Perception +6 (darkvision, tremorsense (imprecise) 30 feet)
Languages none
Skills Stealth +4, Survival +6
Str +3, Dex -1, Con +3, Int -4, Wis +1, Cha -3
AC 15; Fort +8; Reflex +4; Will +6;
HP 25
Speed 20 feet
Immunities bleed, paralyzed, poison, sleep
Crystal Teeth
+9 (+4, -1) to hit 1d4+4 PiercingTremorsense (Imprecise) 30 feet
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Attach
The geode Leaps up to 15 feet and makes a crystal teeth Strike. If it hits a creature larger than itself, it can attach to that creature. Doing so is like Grabbing the creature ([/act escape dc=17]), but the geode moves with that creature rather than holding it in place. The geode is Off-Guard while attached. If the geode is killed or pushed away while attached to a creature, that creature takes 1 bleed1 persistent bleed damage. Escaping the attached geode or removing the geode in other ways doesn't cause bleed damage.
Gnaw
Requirements The geode is attached to a creature
Effect The geode deals (1d4+2) bludgeoning damage to the creature it's attached to (DC 17 fortitude save).
The vast ranks of earth elementals have been slow to respond to the return of the elemental lords and the Planes of Metal and Wood. These events have not broken the mountains, nor have they blown away the sands.
Earthy Emotions
Earth elementals talk even less than most elementals. They're ponderous, weighing decisions so slowly they can crush the energy from a discussion. Their foremost concern is whether a situation can be endured. Though a rare or resplendent treasure might entice an earth elemental, it's difficult to spur any sense of urgency in them without the presence of an immediate threat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.