Gluttondark BabauCreature 7
Source Pathfinder #152: Legacy of the Lost God
Perception +15 (darkvision, see invisibility)
Languages Chthonian, Draconic, Empyrean, Telepathy 100 Feet
Skills Acrobatics +14, Athletics +15, Intimidation +16, Religion +12, Stealth +18, Thievery +16
Str +4, Dex +4, Con +4, Int +2, Wis +3, Cha +2
AC 26; Fort +16; Reflex +18; Will +15; +1 to all saves vs. magic
HP 135
Speed 25 feet
Immunities acid
Weaknesses Cold Iron 5, Holy 5
Longspear
+19 (+14, +9) to hit (evil, magical, reach, unholy) 1d6+8 PiercingJaws
+18 (+13, +8) to hit (magical, unarmed, unholy) 2d6+8 PiercingClaw
+18 (+14, +10) to hit (agile, magical, unarmed, unholy) 1d6+8 SlashingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. MagicMercy VulnerabilityBabaus revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage. The babau can take this mental damage only once per round.
Reactive Slime
Trigger A creature within the babau's reach successfully hits the babau with a Strike
Effect The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 26 reflex save.
Critical Success The attacker avoids the reactive slime.
Success The attacker takes 1d6 acid damage.
Failure The attacker takes 2d6 acid damage.
Critical Failure As failure, except the weapon used to Strike the babau automatically becomes Broken unless the weapon is made of a material that is immune to acid.
Grievous Strike
(attack)The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee Strike. This counts as two attacks when calculating their multiple attack penalty. If this Strike hits, the babau deals an additional 1d6 damage and the creature struck is Sickened 2 for 1 round; this Sickened condition cannot be removed by retching.
Sneak AttackA babau deals an additional 1d6 precision damage precision damage to Off-Guard creatures.
Innate Divine Spells (DC 26, +16 to hit)
2nd Level: Darkness, See Invisibility (Constant)
4th Level: Dimension Door, Dimension Door (At Will)
Rituals
The babau is an assassin, a murderer, and a sadist-certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers-those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DemonA family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.