Gloom BulwarkCreature 6
Source Pathfinder Society Scenario #7-11: The Darkness Within
Perception +13 (low light vision)
Languages Arboreal, Can't Speak Any Language
Skills Athletics +15, Stealth +11
Str +6, Dex +1, Con +6, Int -5, Wis +3, Cha +0
AC 21; Fort +17; Reflex +11; Will +14;
HP 120
Speed 25 feet
Resistances Bludgeoning 5, Piercing 5
Branch
+16 (+11, +6) to hit (reach 15) 2d8+8 BludgeoningShadow Fruit
+16 (+11, +6) to hit 2d6+8 PoisonReactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Thicken
Trigger The bulwark is targeted with a melee or ranged attack by an attacker it can see
Effect The bulwark gains resistance 10 against the triggering attack, but takes a –10-foot status penalty to all its Speeds until the end of its next turn.
Constrict
(2d8+3) bludgeoning, DC 23 fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Stench (olfactory)The creature must attempt a DC 24 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature is also Enfeebled 1 for as long as it is sickened. A creature that succeeds at its save is temporarily immune to this ability for 1 minute.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
ShadowThis magic involves shadows or the energy of the Netherworld.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.