GlittersporeCreature 8
Source Pathfinder #202: Severed at the Root
Perception +17 (tremorsense (precise) 60 feet)
Languages none
Skills Athletics +18, Stealth +18
Str +4, Dex +4, Con +5, Int -5, Wis +3, Cha -3
AC 24; Fort +19; Reflex +16; Will +13;
HP 105
Speed 20 feet (fly 25 feet)
Immunities bleed, fatigued, poison, sleep, unconscious, visual
Weaknesses Area Damage 10, Fire 10, Splash Damage 10
Resistances Bludgeoning 6, Slashing 11, Piercing 11
Tremorsense (Precise) 60 Feet
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Fascinating Mimicry (aura, mental, visual)30 feet. While a glitterspore mimics a plant, its glittering spores and vibrant colors make it unnaturally beautiful. A creature that starts its turn in the aura must succeed at a DC 23 will save or become Fascinated by the glitterspore for 1 round. This aura activates automatically when a glitterspore uses Plant Mimicry, and it deactivates when the glitterspore reverts to its natural form.
Burrowing Spores
Each enemy in the glitterspore's space takes 4d8 piercing damage (DC 26 reflex save) and is exposed to spore rot.
Invade
The glitterspore enters the ears, mouth, and nostrils of a living non-fungus or non-plant creature, then bursts out through their flesh. One enemy in the glitterspore's space takes 7d8 piercing damage (DC 26 reflex save). On a failed save, the target also takes 1d8 persistent,bleed damage and is Drained 1.
Plant Mimicry
The glitterspore reconfigures its component spores to assume the shape and appearance of another plant, such as a flower bed, shrubbery, tree, or topiary. This doesn't change the glitterspore's texture or overall size but does alter its coloration and appearance. The glitterspore has an automatic result of 29 (33 in gardens, forests, or swamps) on Deception checks and DCs to pass as a non-creature plant. The glitterspore stays in this shape until it takes an action.
Spore Cloud
(poison)A glitterspore unleashes a cloud of sparkling, hypnotic spores in a 60-foot-radius burst. Each creature in the area is exposed to spore rot and must succeed at a DC 26 will save or be Fascinated for 1d4 rounds.
Spore Rot (poison)Saving Throw DC 26 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage plus Clumsy 1 and –5-foot status penalty to Speed (1 round)
Stage 2 2d6 poison damage plus Clumsy 2 and –10-foot status penalty to Speed (1 round)
Stage 3 3d8 poison damage plus Clumsy 3 and Paralyzed (1d4 rounds)
A glitterspore is a colony of mold spores that function as a mindless yet cunning conglomerate. Composed of razor-sharp spores that glitter hypnotically, this insidious fungus adopts the appearance of plants to lure in prey, altering its form and coloration to perfectly impersonate a variety of flora.
Ghorus designed glitterspores to be pernicious and deadly. They can gain sustenance from a variety of sources, including sunlight and soil, but their preferred food source is blood. When possible, glitterspores enter their prey through open orifices or by burrowing directly into their flesh. They then consume their prey from within, cutting through muscle and bone to bathe in blood.
Living Legacy
While Ghorus and his followers are long dead, many of Ghorus's creations live on, including deadly plant creatures like the glitterspore, dangerous weapons, and—of course—ghorans. From the heart of the Verduran Forest, these successful creations and half-finished experiments have spread across Golarion.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FungusFungal creatures have the fungus trait. They are distinct from normal fungi.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.