GigantopithecusCreature 4
Perception +10 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +11, Athletics +13, Stealth +9
Str +4, Dex +2, Con +3, Int -4, Wis +1, Cha -2
AC 20; Fort +14; Reflex +11; Will +8;
HP 60
Speed 30 feet (climb 30 feet)
Fist
+13 (+9, +5) to hit (agile, reach 10, unarmed) 2d6+6 BludgeoningJaws
+13 (+8, +3) to hit (unarmed) 1d8+6 PiercingFrightening Display
(auditory, emotion, fear, mental)The gorilla beats its chest in a terrifying display. Creatures within 30 feet must attempt a DC 22 will save.
While a creature is frightened by this ability, it is Off-Guard to the gigantopithecus.
Critical Success No effect and temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is Frightened 1.
Critical Failure The creature is Frightened 2.
These fierce kin of orangutans are three times heavier than a gorilla.
While many apes exhibit peaceful or reclusive behavior, gorillas can be territorial, and the megaprimatus is especially aggressive and dangerous.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.