Gigantic Bee Royal GuardianCreature 6
Source Pathfinder #217: Death Sails a Wine-Dark Sea
Perception +15 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +13
Str +5, Dex +3, Con +4, Int -5, Wis +3, Cha +3
AC 23; Fort +17; Reflex +11; Will +14;
HP 115
Speed 20 feet (fly 30 feet)
Mandibles
+17 (+13, +9) to hit (agile) 2d6+8 PiercingStinger
+17 (+12, +7) to hit 2d8+6 PiercingReactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Gigantic Bee Royal Guardian Venom (poison)Saving Throw DC 22 fortitude
Maximum Duration 4 rounds
Stage 1 1d8 poison damage (1 round)
Stage 2 1d8 poison damage and Sickened 1 (1 round)
Targeted Sting
Requirements A Large or smaller creature is Grabbed or Restrained in the gigantic bee royal guardian's mandibles
Effect The gigantic bee royal guardian makes a stinger Strike at the target. On a hit, it deals an extra 1d6 precision damage on a hit.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Tasked with protecting the queen and her eggs, gigantic bee royal guardians are even larger than most others in the nest. Their unusual anatomy gives them the ability to project a stream of venom from their stingers, and unlike their kin, they're unaffected by smoke.
The honeybee is industrious and generally quite gentle. Following an upwelling of mythic power, however, a number of bee colonies found themselves transformed into gigantic specimens, along with the fields where they harvest nectar. These bees act mostly as they did prior to the infusion of mythic power, except they're far better able to defend themselves and their hives.
Honey and Medicine
The honey produced by bees possesses several properties that make it useful for the treatment of wounds. It helps prevent infection and inflammation, and many folk remedies make use of it. The honey of gigantic bees, being infused with mythic power, is an even more potent healing aid. A character who manages to get their hands on such a substance heals 1 extra point of damage when using it as part of a successful @UUID[Compendium.pf2e.actionspf2e.Item.Treat Wounds] skill check.
Other Giant Parasites
With the sudden infusion of mythic energy in Iblydos, the danger of giant versions of parasitic creatures is a very real threat. Increased size usually means increased appetite, and such creatures pose a danger not just to adventurers but livestock as well. Giant ticks, for instance, have long been a danger in the deepest wilderness, and now there are reports of housecat-sized fleas and lice.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.