🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Gibtas Spawn SwarmCreature 6


UncommonLargeAberrationChaoticSwarm
Source Pathfinder #164: Hands of the Devil
Perception +14 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +15, Survival +12
Str -4, Dex +5, Con +4, Int -4, Wis +2, Cha +2

AC 23; Fort +14; Reflex +17; Will +12;
HP 70
Speed 20 feet
Immunities acid, precision, swarm mind
Weaknesses Area Damage 5, Splash Damage 5
Resistances Bludgeoning 9, Piercing 5, Slashing 5

Bounce Reaction

Trigger A creature that the gibtas spawn swarm can see targets the swarm with an attack


Effect The swarm bounces to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack, the swarm can Stride up to its Speed in a straight line as part of the reaction.

Bounding Swarm

The gibtas spawn swarm moves in loping bounces. The swarm ignores difficult terrain.

Swarming Bites One Action

Each enemy in the swarm's space takes 2d8[piercing],1d6 acid2d8 piercing damage and 1d6 acid damage (DC 22 reflex save). A creature that fails its save against Swarming Bites also takes 1d4 persistent,acid.


When a gibtas gorges itself on an incredible amount of flesh, it vomits up a pool of acid filled with tiny pink egg sacs that burst immediately. The new babies hunt as a pack, growing in size until they go their separate ways or consume each other.


This rubbery, spheroid scavenger is nearly all acid-dripping mouth, with five bulbous black eyes and two powerful, gangly legs. A gibtas often forms a bond with a single other creature-usually, a more powerful aberration- and serves this master loyally, if erratically. Creatures who keep a gibtas as a pet or guard soon learn to keep it away from any important possessions they don't want spattered with acid.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.