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Giant Worker AntCreature 1


UncommonMediumAnimal
Source Pathfinder Society Scenario #2-12: Snakes in the Grass
Perception +7 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +7, Survival +6
Str +4, Dex +1, Con +1, Int -5, Wis +1, Cha -4

AC 16; Fort +9; Reflex +7; Will +4;
HP 25
Speed 40 feet (burrow 10 feet, climb 20 feet)

Mandibles One Action +9 (+4, -1) to hit 1d6+3 Slashing

Haul Away One Action

Requirements The giant worker ant has a Large or smaller creature Grabbed


Effect The giant worker ant Strides up to its full Speed, carrying the grabbed creature with it. It is Encumbered if the grabbed creature is Medium or larger.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.