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Giant Whiptail CentipedeCreature 3


HugeAnimal
Source Pathfinder Bestiary 2
Perception +9 (darkvision)
Languages none
Skills Acrobatics +8, Athletics +10, Stealth +8
Str +4, Dex +2, Con +4, Int -5, Wis +2, Cha -4

AC 19; Fort +11; Reflex +9; Will +7;
HP 45
Speed 30 feet (climb 30 feet)

Mandibles One Action +11 (+6, +1) to hit (reach 10) 1d10+6 Piercing
Tail One Action +11 (+7, +3) to hit (agile, reach 15) 1d6+6 Bludgeoning

Attack of Opportunity (Tail Only) Reaction

Tail Only


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Undulate One Action

The giant whiptail centipede Strides or Steps. During this movement, it can pass through spaces as narrow as 5 feet without Squeezing.

Whiptail Centipede Venom (poison)

Saving Throw DC 19 fortitude

Maximum Duration 6 rounds

Stage 1 1d10 poison damage and Clumsy 1 (1 round)

Stage 2 2d10 poison damage and Clumsy 1 (1 round)

Stage 3 2d10 poison damage and Clumsy 2 (1 round)

Knockdown One Action

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.


Whiptail centipedes are sleek and swift tunnel predators.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.