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Giant RatCreature -1


Smallโ€‹Animalโ€‹
Source Pathfinder Monster Core
Perception +5 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +5, Athletics +2, Stealth +5
Str +1, Dex +3, Con +2, Int -4, Wis +1, Cha -3

AC 15; Fort +6; Reflex +7; Will +3;
HP 8
Speed 30 feet (climb 10 feet)

Jaws One Action +7 (+3, -1) to hit (agile, finesse, unarmed) 1d6+1 Piercing

Putrid Plague (disease)

The Sickened and Unconscious conditions from putrid plague don't improve on their own until the disease is cured.

Saving Throw DC 14 fortitude


Stage 1 carrier with no ill effect (1d4 hours)

Stage 2 Sickened 1 (1 day)

Stage 3 Sickened 1 and Slowed 1 (1 day)

Stage 4 Unconscious (1 day)

Stage 5 dead


Giant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot fit in the nooks where mundane rats typically hide, they are much easier to locate and exterminate. They mostly live in sewers where they can scavenge from the streets above, but some families of giant rats live in more remote locations, such as dank caves, forests or hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend to favor temperate or warm climates as opposed to cold regions.

Although its bite alone is not lethal except to the very young or very old, the giant rat carries the putrid plague common to rodents around the worldโ€”a pestilence more than capable of ravaging rural communities.


Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement in the world. Though a regular rat darting underfoot might startle or even frighten the average passerby, giant rats and rat swarms are far more dangerous.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over โ€“4, can't speak languages, and can't be trained in Intelligence-based skills.