Giant Pirate SkeletonCreature 8
Source Pathfinder One-Shot #1: Sundered Waves
Perception +18 (darkvision)
Languages none
Skills Athletics +22, Intimidation +17
Str +7, Dex +2, Con +4, Int -5, Wis +2, Cha +2
AC 26; Fort +17; Reflex +15; Will +14;
HP 125 (void healing)
Speed 30 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Gaff Hook
+20 (+15, +10) to hit (reach 10) 2d10+10 PiercingClaw
+19 (+15, +11) to hit (agile, reach 10, unarmed) 2d8+10 SlashingEasily Distracted
The giant pirate skeleton's poor vision makes it easily distracted by creatures that flank it. Whenever it has the off-guard condition from being flanked, increase the penalty to its AC to -4.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Focused Assault
The giant pirate skeleton makes two Strikes with its claw against one foe. The multiple attack penalty doesn't increase until after both attacks are resolved.
The giant pirate skeleton doesn't use this ability if there is more than one creature within its reach that it can see.
Impaling HookA creature critically hit by the giant pirate skeleton's gaff hook is impaled upon it.
The creature is Grabbed by the giant pirate skeleton and whenever the giant pirate skeleton maintains the grab, the creature takes (1d10+10) piercing damage from the agonizing wound.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.